MyCgDoc
MyCgDoc

Node Library

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HoudiniUnreal EngineUnity 3DNukeMayaBlenderZBrushPythonMixed RealityMachine LearningGraphic DesignExtras
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Node Management

Quick Merge

Select nodes to merge and ALT + LMB drag from node output

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User Interface

Promote Parameter/s Individually & Collectively

A good practice is to expose select parameters from within networks to the parent level for quick access and coordination. To promote a single parameter up a level, select the node and MMB > Promote Parameter over the parameter to promote it. To collectively promote all available parameters in a node up a level, RMB > VEX/VOP Options > Create Input Parameters.

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Parameter Dependencies & References

In managing parameter controls, their dependencies and references need to be investigated before making major edits to them such as renaming or relocating the controls.

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Node Comments

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Node Colors

Color specifications for nodes are available in the menu accessed via RMB.

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Node Information

Pin node information and access more information, along with debug information for each node.

Custom Template Geometry Wireframe Color & Width

Use a color node to define the wireframe color of the templated geometry and then adjust the Wire Width in the Scene View > Display Options, under the Geometry tab.

Another option is to enable and specify Set Wireframe Color in the Misc tab of the object; however, note that this will set the wireframe color for all geometry within the object.

Access Hidden Operators

Access the following node operators in their respective networks by typing the following in a HScript Textportpanel (accessible via Windows > HScript Textport):

Source Volume

DOPnet

opunhide Dop sourcevolume

Fluid Source

SOPnet

opunhide Sop fluidsource

Operator Libraries

Expand each of the following node types to view documentation. Each node has its own information card and can be accessed by clicking on the card.

OBJ

Nodes

CameraCamera
Camera

Geometry

Nodes

Labs Edge SmoothLabs Edge Smooth
Labs Edge Smooth
Point Cache ExporterPoint Cache Exporter
Point Cache Exporter
Volume ExporterVolume Exporter
Volume Exporter
For EachFor Each
For Each
SolverSolver
Solver
Voronoi FractureVoronoi Fracture
Voronoi Fracture
Edge Group To CurveEdge Group To Curve
Edge Group To Curve
PolyframePolyframe
Polyframe
CarveCarve
Carve
Wave Function CollapseWave Function Collapse
Wave Function Collapse
Attribute VOPAttribute VOP
Attribute VOP
CloudCloud
Cloud
BooleanBoolean
Boolean
ScatterScatter
Scatter
Copy StampCopy Stamp
Copy Stamp
CurveSectCurveSect
CurveSect
Attribute CreateAttribute Create
Attribute Create
GroupGroup
Group
UV AutoseamUV Autoseam
UV Autoseam
Graph ColorGraph Color
Graph Color
glTFglTF
glTF
Convex DecompositionConvex Decomposition
Convex Decomposition
BlastBlast
Blast
BendBend
Bend
TrailTrail
Trail
Volume Trail
Volume Trail
Convert LineConvert Line
Convert Line
Find Shortest Path
Find Shortest Path
Switch If
Switch If
Remesh
Remesh
Group Expression
Group Expression
Point Wrangle
Point Wrangle
Vellum Solver
Vellum Solver
CleanClean
Clean
SmoothSmooth
Smooth
PaintPaint
Paint
HeightfieldHeightfield
Heightfield

Dynamic

Nodes

POP InteractPOP Interact
POP Interact
POP SourcePOP Source
POP Source
POP SpritePOP Sprite
POP Sprite
Pyro SolverPyro Solver
Pyro Solver
DOP Network
DOP Network
Multi SolverMulti Solver
Multi Solver

LOP

Nodes

SOP Import
SOP Import

VOP

Nodes

Anti-Aliased NoiseAnti-Aliased Noise
Anti-Aliased Noise
Anti-Aliased Flow Noise
Anti-Aliased Flow Noise
Length
Length
Pyro ShaderPyro Shader
Pyro Shader

TOP

Nodes

Image MagickImage Magick
Image Magick
ffmpeg Encode Videoffmpeg Encode Video
ffmpeg Encode Video
WedgeWedge
Wedge
ROP FetchROP Fetch
ROP Fetch
File PatternFile Pattern
File Pattern
HDA ProcessorHDA Processor
HDA Processor
Generic GeneratorGeneric Generator
Generic Generator

CHOP

Nodes

ExportExport
Export

Node Legend

The following colors and shapes are used for organizing nodes within my Houdini working files with the intent of being consistent and organized for quick reference.

MyCGDoc Production Protocol Items marked with this tag are my personal custom settings I have defined in my current production methodology. They can be customized to suit one's own preferences.

Legend

Active Material
Active Material
Active Renderer
Active Renderer
Inactive Node DocumentationInactive Node Documentation
Inactive Node Documentation
Active Node DocumentationActive Node Documentation
Active Node Documentation
Tool/Method TipTool/Method Tip
Tool/Method Tip
Inactive EOF
Inactive EOF
Simulation Geometry
Simulation Geometry
ControllerController
Controller
EOF (End-of-file)
EOF (End-of-file)
Active Light
Active Light
Rendering Geometry
Rendering Geometry
Active CameraActive Camera
Active Camera
Reference Geometry
Reference Geometry
Working Geometry
Working Geometry

On This Page

  • Node Management
  • Quick Merge
  • User Interface
  • Promote Parameter/s Individually & Collectively
  • Parameter Dependencies & References
  • Node Comments
  • Node Colors
  • Node Information
  • Custom Template Geometry Wireframe Color & Width
  • Access Hidden Operators
  • Source Volume
  • Fluid Source
  • Operator Libraries
  • OBJ
  • Geometry
  • Dynamic
  • LOP
  • VOP
  • TOP
  • CHOP
  • Node Legend