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HoudiniUnreal EngineUnity 3DNukeMayaBlenderZBrushPythonMixed RealityMachine LearningGraphic DesignExtrasAboutNode Management
Quick Merge
Select nodes to merge and ALT
+ LMB
drag from node output
User Interface
Promote Parameter/s Individually & Collectively
A good practice is to expose select parameters from within networks to the parent level for quick access and coordination. To promote a single parameter up a level, select the node and MMB
> Promote Parameter
over the parameter to promote it. To collectively promote all available parameters in a node up a level, RMB
> VEX/VOP Options
> Create Input Parameters
.
Parameter Dependencies & References
In managing parameter controls, their dependencies and references need to be investigated before making major edits to them such as renaming or relocating the controls.
Node Comments
Node Colors
Color specifications for nodes are available in the menu accessed via RMB
.
Node Information
Pin node information and access more information, along with debug information for each node.
Custom Template Geometry Wireframe Color & Width
Use a color node to define the wireframe color of the templated geometry and then adjust the Wire Width
in the Scene View
> Display Options
, under the Geometry
tab.
Another option is to enable and specify Set Wireframe Color
in the Misc
tab of the object; however, note that this will set the wireframe color for all geometry within the object.
Access Hidden Operators
Access the following node operators in their respective networks by typing the following in a HScript Textport
panel (accessible via Windows
> HScript Textport
):
Source Volume
DOPnet
opunhide Dop sourcevolume
Fluid Source
SOPnet
opunhide Sop fluidsource
Operator Libraries
Expand each of the following node types to view documentation. Each node has its own information card and can be accessed by clicking on the card.
OBJ
Geometry
Dynamic
LOP
VOP
TOP
CHOP
Node Legend
The following colors and shapes are used for organizing nodes within my Houdini working files with the intent of being consistent and organized for quick reference.
MyCGDoc Production Protocol Items marked with this tag are my personal custom settings I have defined in my current production methodology. They can be customized to suit one's own preferences.
On This Page
- Node Management
- Quick Merge
- User Interface
- Promote Parameter/s Individually & Collectively
- Parameter Dependencies & References
- Node Comments
- Node Colors
- Node Information
- Custom Template Geometry Wireframe Color & Width
- Access Hidden Operators
- Source Volume
- Fluid Source
- Operator Libraries
- OBJ
- Geometry
- Dynamic
- LOP
- VOP
- TOP
- CHOP
- Node Legend