Blender

About

Notes

Notes

Installation & Builds

Blender Launcher

Support Tools

User Settings

When a new version of Blender is first opened, the splash screen includes an option to Copy Previous Settings if previous Blender user settings are intended to be transferred to the newly installed version.

File Management

Open File & UI

By default, opening an existing file will do so with the UI in which the file was saved. To simply load the assets from an existing file without its UI, disable Load UI.

image

Link & Append Blender Files

Linking a Blender file is referencing it into the existing session, whereas appending a Blender file imports the contents into the current session.

Default Startup Configuration

Configure workspace and navigate to File > Defaults > Save Startup File. This will initialize each new project file with specified default settings.

Workspace Management

Custom Preferences

Settings

Start Shortcut VUr add-on.

Sculpting Brushes

  • Clay Strips: Set Tip Roundness to 0.75.
  • Smooth: Set Strength to 0.3.

User Interface

Configure, Swap & Join Areas

Drag from top right corner of area to spawn new areas. RMB over separators to access area management options, including swapping areas and joining areas. Areas are joined by specifying the area to be absorbed by the opposite area.

Display Scene Statistics

image

Display statistics (image to left) in Scene View by enabling Overlays (icon) > Statistics. These can also be made available for display in the Status Bar at the bottom right corner of the Blender session (image below). Through the Status Bar, other information can also be displayed, including System Memory, Video Memory, and Blender Version. These Status Bar options are available under Preferences > Interface > Editors > Status Bar.

image

Configure Shortcuts

Access Edit > Preferences > Keymap and search by Name to select operation and shortcut configuration.

Another option is to RMB over a specific tool in its menu and select Assign Shortcut. Within the field, enter the intended shortcut.

Built-In Add-ons

Access Edit > Preferences > Add-ons. The following built-in add-ons have been enabled:

  • 3D Viewport Pie Menus
    1. Of the available options in this add-on, the following pie menus are enabled:

    2. Edit Delete Pie (X)
    3. Origin Pie (CTRL + ALT + X)
    4. Save Open Pie (CTRL + S)
  • Node Wrangler

Custom Add-ons

Access Edit > Preferences > Add-ons > Install... and navigate to .zip file of add-on.

Save Preferences

By default, the hamburger menu at the bottom left corner of the Preferences dialog is set to Auto Save Preferences, but it can be disabled so that the Save Preferences button is visible and manually initiated.

Package File

File > External Data > Pack All Into .blend

This file packaging option encapsulates all of the relevant data into the .blend file, including textures and other referenced data. Note that this can lead to very heavy file sizes. But it can be very valuable as a complete deliverable.

Persistent Orthographic Views

Disable Preferences > Navigation > Auto Perspective to keep all views in orthographic mode, as well as when transitioning between views. This keeps all views persistently as orthographic without automatically converting back to perspective when transitioning to another view.

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Scene Management

Outliner

Collections

  • Collections are not groups; they do not represent a hierarchy of the scene.
  • Objects can be linked to multiple collections (SHIFT + M).

Outliner Restriction Toggles

Under Filter, enable Selectable and Display in Renders; save to startup file (File > Defaults > Save Startup File).

Parenting Objects

  • Parent Objects
    • Select object/s to be parented first, followed by object to serve as parent last.
    • CTRL + P to parent.
    • Specify type of parent and transform relationship.
  • Un-Parent Objects
    • Select object/s to be unparented.
    • ALT + P to clear parent.
    • Specify type of un-parenting and transform relationship.

Groups

  • Group Objects
    • Objects are grouped using empty objects as parents. Typically these are Plain Axes (SHIFT + A > Empty > Plain Axes).
  • Ungroup Objects
    • Outliner > RMB > Unlink.

The Machin3Tools addon provides a quick and efficient tool for grouping selections (CTRL + G) in the Object context.

Collections

In Object mode, select objects to be assigned to a collection and create collection (M).

Objects & Object Data Structures

Object

  • This the 'container' for the data and represented by the yellow/orange icon in the Outliner hierarchy.

Object Data

  • This is the data contained within each object, including meshes, camera, light, etc.
  • It is represented by the green icon in the Outliner hierarchy.
image

Each object and datum within each data has its own transforms.

Object Data Properties

  • This identifies what is currently linked to the data within the object.
  • The drop-down menu allows for linking other data based on the object data type, such as mesh, light, camera, etc.
  • The same mesh can be linked within 2 separate objects in a form of instantiation, but each object will have its own independent transform.

Orphan Data

Orphan data is data that is not currently being utilized, meaning that it is not linked to any particular object or object data.

CAUTION: Orphan data is purged when the current Blender session is closed.

Outliner > View Mode (icon) > Orphan Data

  • This outlines a list of current orphan data.
  • To retain orphan data, enable the shield icon to the right of the data block. This assigns the data to a fake user so that when the file is closed or Purge button is enabled, the data is retained alongside this fake user.

Cleanup Protocol

  1. Navigate to each of the following view modes in the Outliner (Outliner > View Mode (icon)) to manage data:
    • Blender File
      • Outline showing all aspects of the current Blender file and its components.
    • Orphan Data
      • As noted in the section above, this view mode identifies data that is not currently being used.
      • It should be decided to assign them to the relevant data, retain the orphaned data, or Purge.
    • View Layer
      • Use groups (CTRL + G) or collections (M) to organize data.
      • Rename data as necessary either individually (F2) or by using Batch Rename (CTRL + F2).
  2. Verify that content within the file is not still packed by navigating to File > External Data > Unpack All Into Files.
  3. Select all objects (A) and Apply, freeze (CTRL + A) > All Transforms.

Lighting & Rendering

Eevee

  • Real-time rendering engine

Cycles

  • Path-tracing renderer
  • Suitable for high quality rendering

Render Settings

Persistent Viewport

By default, the render operation (F12) renders to a new window, but if an area has already been defined to serve as the render panel, it can be set to the persistent render window without opening a new render window. This setting is defined under Edit > Preferences > Interface > Editors > Temporary Editors > Render In > Keep User Interface.

Render Slots

Render to different slots for quick comparisons.

Render Properties

Sampling

  • Higher numbers for higher quality.
  • Render
    • Samples applied to final render (F12).
  • Viewport
    • Samples applied to render in viewport.
  • Adaptive Sampling
    • Strategically locates samples in scene.
  • Denoising
    • Various options available, including NVIDIA's OptiX (recommended).
    • When enabled, it can mitigate the need for higher samples to achieve good quality render.
    • Individual settings for both Viewport and Render, similar to samples.

Simplify

  • Individual settings for Viewport and Render.
  • Lower subdivisions can allow for quicker rendering.

Output Properties

Dimensions

  • Presets
    • Preset dimensions available under icon at top right of panel.
  • Resolution %
    • Modify to lower overall resolution for test renders before final render at 100%.
  • Render Region
    • Used to specify the area of the image to render in the Viewport.
  • Crop to Render Region
    • This renders only what is defined in the Render Region.

Output

  • Directory specified for receiving the render output.
  • Includes various options for specifying the final data output.

Eevee

Cycles

Settings

If hardware-capable, enable Render Properties > Device > GPU Compute.

Lighting

Area Light

The smaller it is, the sharper the shadows and the larger it is, the softer the shadows.

Shadow Catcher

Enable Visibility > Shadow Catcher

Python

Blender Python API

Administration

System Console

Window > Toggle System Console

Script Directories

Resources

Best Practices & Tips/Tricks

Resources

Resources

Add-ons

Support Tools

Keyboard Shortcuts

Selection

Keyboard Shortcuts

Link Selection To Collection
SHIFT + M
Context: Object
Selection To Collection
M
Context: Object
Select Linked
L
Context: Edit, UV Editor; Includes options to delimit by Material, Seam, UVs, etc.
Select Similar Menu
SHIFT + G
Context: Edit
Select/Deselect Alternating Pattern
Select elem0, Select elem1, CTRL + SHIFT + + /- (Num Keypad) to grow pattern
Works with pts, edges, and faces.
Select Filled Region via Shortest Path
Select Pt0, CTRL + SHIFT + Select Pt1
Works with pts, edges, and faces.
Select Shortest Path
Select Pt0, CTRL + Select Pt1
Works with pts, edges, and faces.
Grow/Shrink Selection
CTRL + +/- (Num Keypad)
Lasso Selection
CTRL + RMB drag
Works regardless of active selection tool.
Select Pt/Edge/Face Ring
CTRL + ALT over single edge
Select Pt/Edge/Face Loop
ALT + LMB over single pt/edge/face
Position cursor over side to extend loop to define loop direction.
Deselect All
ALT + A
Select All
A
3D Cursor Pie Menu
SHIFT + S
Move 3D Cursor
SHIFT + RMB
Multiple Select/Deselect
SHIFT + LMB
Invert Selection
CTRL + I
Edge Selection
2
Context: Edit
Vertex Selection
1
Context: Edit
Face Selection
3
Context: Edit
Multiple Parameter Value Edit
SHIFT + LMB (to select all parameters) + LMB Drag (without releasing LMB)
Multiple selection applies to vector parameters such as transformation, color, etc.
Incremental Parameter Value Edit
CTRL + LMB Drag
Precision Parameter Value Edit
SHIFT + LMB Drag
Orientation Pie Menu
, (Comma)
Context: Object, Edit; Includes options for Global, Local, Normal, etc.
Transform Origin (Toggle)
CTRL + . (Period)
Context: Object, Edit
Pivot Pie Menu
. (Period)
Context: Object, Edit; Includes options to vary pivot pt, including 3d cursor.
Transform Gizmo
ALT + 4
Context: Object, Edit, Lattice
Scale Gizmo
ALT + 3
Context: Object, Edit, Lattice
Rotate Gizmo
ALT + 2
Context: Object, Edit, Lattice
Move Gizmo
ALT + 1
Context: Object, Edit, Lattice
Origin To Geometry
ALT + C
Cancel Transformation
RMB (While in active transformation)
Incremental Transformation
CTRL + Transform Operation (Move, Rotate, Scale)
Also works when editing parameter field with RMB edits.
Precision Transformation
SHIFT + Transform Operation (Move, Rotate, Scale)
Also works when editing parameter field with RMB edits.
Enable Snap
SHIFT + TAB
Access snap options at top-center of viewer.
Apply Transformation / Modifier
CTRL + A (Apply)
Synonymous with Freeze Transformations; zero out; also used to Apply Modifier.
Reset Translation (Move) Transformations
ALT + G
Reset Scale Transformations
ALT + S
Scale Object
S S + X (Global Orient Lock) S + X + X (Local Orient Lock)
X key can be replaced with Y or Z, depending on intended axis.
Reset Rotation Transformations
ALT + R
Move Object
G (Grab) G + X (Global Orient Lock) G + X + X (Local Orient Lock)
X key can be replaced with Y or Z, depending on intended axis.
Rotate Object
R R + X (Global Orient Lock) R + X + X (Local Orient Lock)
X key can be replaced with Y or Z, depending on intended axis.
Reset Parameter Values To Defaults
Hover over parameter field + BACKSPACE
Access Last Properties
F9
Once new edits have been made, previous properties prior to last are inaccessible this method.
Origin Pie Menu
CTRL + ALT + X
Pie menu add-on enabled.
Subdivision [Modifier]
CTRL + 1 (number can be 0-5)
Enables Subdivision Modifier with specified number as Levels Viewport parameter.
Instantiate Object
ALT + D
Context: Object; Edits applied to one are applied to all instances.
Duplicate Object / Keyframe
SHIFT + D
Context: Object, Dope Sheet
Proportional Editing Mode (Soft Transform) (Toggle)
0 MMB drag (Resize extents)
Context: Edit; Button (top/center of 3d view) has options including Connected Only & Profile.
Repeat Last Modelling Command
SHIFT + R
Context: Edit
Scale Along Normal (Grow/Shrink)
ALT + S
Context: Edit
Slide
G + G
Context: Edit; Works with vertices, edges, and faces.
Grid Fill
CTRL + F, Select Grid Fill option
Context: Edit; Includes options for Span numbers and Offset amount.
Fill Geometry Hole
F
Context: Edit
Partition Objects (Separate)
P
Context: Edit; Includes options to separate by Selection, Material, Loose Parts.
Knife
Start: K Pause: E Commit: SPACE
Context: Edit
Join Objects (Combine)
CTRL + J
Context: Edit; Note that this only joins objects, not merges verts. Select parent object last.
Join Vertices (Gen polyline between verts)
J
Context: Edit
Bevel
CTRL + B
Context: Edit; MMScroll to modify number of segments.
Extrude
E
Context: Edit
Extrude Menu
ALT + E
Context: Edit; Includes Extrude Along Normals, Extrude Individual Faces, Extrude Repeat
Insert Edge Loop
CTRL + R
Context: Edit; MMScroll to modify number of loops.
Flip Normals
ALT + N
Context: Edit
Merge Selection
M
Context: Edit; Includes options, such as By Distance
Dissolve Selected Geometry
CTRL + X
Context: Edit
Delete Pie Menu
X
Context: Edit
Merge Vertices To Center
SHIFT + X
Context: Edit
Bridge Edges
B
Context: Edit; Includes various options, including Num of Cuts & Twist.
Add Content Menu
SHIFT + A
Delete Geometry
X or DEL
X option customized with Confirm option disabled; Pie menu add-on enabled.
Rotate Light
R + R
Context: Object
Cycle Through Render Slots
J
Context: Render
Object Interaction Mode
CTRL + TAB
Includes options for the following modes: Object, Edit, Sculpt, Vertex Paint, Weight Paint & Texture Paint.
Shade Smooth/Flat
RMB
Context: Object
View Crop Selection (Toggle)
ALT + B, Drag selection window
Window defines geo to preserve in selection.
Hide Unselected Geometry
SHIFT + H
Hide Selected Geometry
H
Includes option for hiding unselected.
Unhide Hidden Geometry
ALT + H
Solid Wireframe Mode
CTRL + F
Isolate Selected Geometry (Toggle)
ALT + Q
Default configuration set to /, but customized with Frame Selected option disabled.
Area Controls
RMB over area dividers
Includes options for joining & swapping areas.
Display Mode Pie Menu
Z
Includes options for Solid, Wireframe, Material Preview & Rendered
X-Ray
ALT + Z
Toggle Sidebar Menu Display
N
Includes parameters for active selection, transformations, options, and applicable add-ons.
Toggle Object/Edit Mode
TAB
Toggle Tool Menu Display
T
Includes transformations and other editing tools; located at top left of scene view; context sensitive.
Quad View
CTRL + ALT + Q
Orthogonal Views
ALT + MMB drag
Center Zero View
SHIFT + C; alternative to HOME
Context: Object; sets 3D cursor to world origin.
Center View On Mouse Cursor
ALT + MMB click
Centers view on mouse click; does not include frame object.
Frame & Isolate Selected (Toggle)
/
View Pie Menu (includes option to frame selected)
` (Backtick Key)
Accesses orthogonal, camera, and selected views.
Orbit
MMB
Zoom
CTRL + MMB or MMB scroll
Pan
SHIFT + MMB
Redo Undo
CTRL + SHIFT + Z
Save/Open Menu
CTRL + S
Pie menu add-on enabled.
Assign Shortcut
RMB over menu tool
In menu pop-up, select Assign Shortcut
Search Operations
Spacebar
Configured under Preferences.
Quick Favorites Menu
Q
Useful for common use operations that are not already set up with a hot key.
New File
CTRL + N
Add Node To Network
CTRL + E
Context: Shader Editor; Use Search to access node/s.
Duplicate Shader Node
CTRL + D
Context: Shader Editor
UV Context Menu
RMB
Context: Edit
Brush Size; Intensity (UV Grab)
F SHIFT + F
Context: UV Editor; Note that this brush can be quite aggressive in its edits.
Stitch Selection (UVs)
ALT + V
Context: UV Editor
Split Selection (UVs)
ALT + M
Context: UV Editor
UV Mapping Menu; UV Unwrap
U; U + U (double-click)
Context: Edit
Texture Coordinate & Image Texture Nodes
CTRL + T
Context: Shader Editor; Requires Node Wrangler add-on to be enabled.
Sculpt Brush: Flatten
4
Context: Sculpting
Sculpt Brush: Grab
3
Context: Sculpting
Sculpt Brush: Crease
2
Context: Sculpting
Sculpt Brush: Clay Strips
1
Context: Sculpting
Sculpt Brush: Smooth
SHIFT + LMB
Context: Sculpting
Sculpt; Inwards
LMB CTRL + LMB
Context: Sculpting
Un-Parent Object
ALT + P
Context: Object
Batch Rename
CTRL + F2
Context: Outliner
Group Objects
CTRL + G
Context: Object; equipped using Machine3tools add-on.
Parent Object
CTRL + P
Context: Object; Select object to serve as parent last, and includes options for transforms.
Insert Keyframe
I
Set Keyframe Easing Type
CTRL + E
Context: Graph Editor
Set Keyframe Interpolation
F
Context: Graph Editor
Set Keyframe Handle Type
T
Context: Graph Editor
Move Keyframe & Snap
CTRL + LMB drag
Context: Graph Editor
Go To Current Frame
0 (Num Pad Key)
Context: Dope Sheet, Graph Editor
Frame Selected Keyframe/s
. (Num Pad Key)
Context: Dope Sheet, Graph Editor
Frame All Keyframes
HOME
Context: Dope Sheet, Graph Editor
Jump to First Frame / Last Frame
SHIFT + LEFT ARROW SHIFT + RIGHT ARROW
Play/Stop Animation
SHIFT + SPACE

Transformation

Keyboard Shortcuts

NameShortcutNotesCustom
Vertex Selection
1
Context: Edit
Edge Selection
2
Context: Edit
Face Selection
3
Context: Edit
Invert Selection
CTRL + I
Multiple Select/Deselect
SHIFT + LMB
Move 3D Cursor
SHIFT + RMB
3D Cursor Pie Menu
SHIFT + S
Select All
A
Deselect All
ALT + A
Select Pt/Edge/Face Loop
ALT + LMB over single pt/edge/face
Position cursor over side to extend loop to define loop direction.
Select Pt/Edge/Face Ring
CTRL + ALT over single edge
Lasso Selection
CTRL + RMB drag
Works regardless of active selection tool.
Grow/Shrink Selection
CTRL + +/- (Num Keypad)
Select Shortest Path
Select Pt0, CTRL + Select Pt1
Works with pts, edges, and faces.
Select Filled Region via Shortest Path
Select Pt0, CTRL + SHIFT + Select Pt1
Works with pts, edges, and faces.
Select/Deselect Alternating Pattern
Select elem0, Select elem1, CTRL + SHIFT + + /- (Num Keypad) to grow pattern
Works with pts, edges, and faces.
Select Similar Menu
SHIFT + G
Context: Edit
Select Linked
L
Context: Edit, UV Editor; Includes options to delimit by Material, Seam, UVs, etc.
Selection To Collection
M
Context: Object
Link Selection To Collection
SHIFT + M
Context: Object

Geo Operation

Keyboard Shortcuts

NameShortcutNotesCustom
Delete Geometry
X or DEL
X option customized with Confirm option disabled; Pie menu add-on enabled.
Add Content Menu
SHIFT + A
Merge Vertices To Center
SHIFT + X
Context: Edit
Bridge Edges
B
Context: Edit; Includes various options, including Num of Cuts & Twist.
Delete Pie Menu
X
Context: Edit
Dissolve Selected Geometry
CTRL + X
Context: Edit
Merge Selection
M
Context: Edit; Includes options, such as By Distance
Flip Normals
ALT + N
Context: Edit
Insert Edge Loop
CTRL + R
Context: Edit; MMScroll to modify number of loops.
Extrude
E
Context: Edit
Bevel
CTRL + B
Context: Edit; MMScroll to modify number of segments.
Join Vertices (Gen polyline between verts)
J
Context: Edit
Knife
Start: K Pause: E Commit: SPACE
Context: Edit
Join Objects (Combine)
CTRL + J
Context: Edit; Note that this only joins objects, not merges verts. Select parent object last.
Partition Objects (Separate)
P
Context: Edit; Includes options to separate by Selection, Material, Loose Parts.
Fill Geometry Hole
F
Context: Edit
Grid Fill
CTRL + F, Select Grid Fill option
Context: Edit; Includes options for Span numbers and Offset amount.
Slide
G + G
Context: Edit; Works with vertices, edges, and faces.
Scale Along Normal (Grow/Shrink)
ALT + S
Context: Edit
Repeat Last Modelling Command
SHIFT + R
Context: Edit
Proportional Editing Mode (Soft Transform) (Toggle)
0 MMB drag (Resize extents)
Context: Edit; Button (top/center of 3d view) has options including Connected Only & Profile.
Duplicate Object / Keyframe
SHIFT + D
Context: Object, Dope Sheet
Instantiate Object
ALT + D
Context: Object; Edits applied to one are applied to all instances.
Subdivision [Modifier]
CTRL + 1 (number can be 0-5)
Enables Subdivision Modifier with specified number as Levels Viewport parameter.
Extrude Menu
ALT + E
Context: Edit; Includes Extrude Along Normals, Extrude Individual Faces, Extrude Repeat

Display

Keyboard Shortcuts

NameShortcutNotesCustom
Orthogonal Views
ALT + MMB drag
Quad View
CTRL + ALT + Q
Toggle Tool Menu Display
T
Includes transformations and other editing tools; located at top left of scene view; context sensitive.
Toggle Sidebar Menu Display
N
Includes parameters for active selection, transformations, options, and applicable add-ons.
Display Mode Pie Menu
Z
Includes options for Solid, Wireframe, Material Preview & Rendered
X-Ray
ALT + Z
Area Controls
RMB over area dividers
Includes options for joining & swapping areas.
Isolate Selected Geometry (Toggle)
ALT + Q
Default configuration set to /, but customized with Frame Selected option disabled.
Solid Wireframe Mode
CTRL + F
Toggle Object/Edit Mode
TAB
Hide Selected Geometry
H
Includes option for hiding unselected.
Hide Unselected Geometry
SHIFT + H
Unhide Hidden Geometry
ALT + H
View Crop Selection (Toggle)
ALT + B, Drag selection window
Window defines geo to preserve in selection.
Shade Smooth/Flat
RMB
Context: Object
Object Interaction Mode
CTRL + TAB
Includes options for the following modes: Object, Edit, Sculpt, Vertex Paint, Weight Paint & Texture Paint.
Cycle Through Render Slots
J
Context: Render
Rotate Light
R + R
Context: Object

Navigation

Keyboard Shortcuts

NameShortcutNotesCustom
Orbit
MMB
Center View On Mouse Cursor
ALT + MMB click
Centers view on mouse click; does not include frame object.
Frame & Isolate Selected (Toggle)
/
Pan
SHIFT + MMB
Zoom
CTRL + MMB or MMB scroll
View Pie Menu (includes option to frame selected)
` (Backtick Key)
Accesses orthogonal, camera, and selected views.
Center Zero View
SHIFT + C; alternative to HOME
Context: Object; sets 3D cursor to world origin.

File

Keyboard Shortcuts

NameShortcutNotesCustom
New File
CTRL + N
Assign Shortcut
RMB over menu tool
In menu pop-up, select Assign Shortcut
Save/Open Menu
CTRL + S
Pie menu add-on enabled.
Search Operations
Spacebar
Configured under Preferences.
Quick Favorites Menu
Q
Useful for common use operations that are not already set up with a hot key.
Redo Undo
CTRL + SHIFT + Z

Material

Keyboard Shortcuts

NameShortcutNotesCustom
Texture Coordinate & Image Texture Nodes
CTRL + T
Context: Shader Editor; Requires Node Wrangler add-on to be enabled.
Duplicate Shader Node
CTRL + D
Context: Shader Editor
Add Node To Network
CTRL + E
Context: Shader Editor; Use Search to access node/s.
UV Mapping Menu; UV Unwrap
U; U + U (double-click)
Context: Edit
Split Selection (UVs)
ALT + M
Context: UV Editor
Stitch Selection (UVs)
ALT + V
Context: UV Editor
Brush Size; Intensity (UV Grab)
F SHIFT + F
Context: UV Editor; Note that this brush can be quite aggressive in its edits.
UV Context Menu
RMB
Context: Edit

Sculpting

Keyboard Shortcuts

NameShortcutNotesCustom
Sculpt; Inwards
LMB CTRL + LMB
Context: Sculpting
Sculpt Brush: Smooth
SHIFT + LMB
Context: Sculpting
Sculpt Brush: Clay Strips
1
Context: Sculpting
Sculpt Brush: Crease
2
Context: Sculpting
Sculpt Brush: Grab
3
Context: Sculpting
Sculpt Brush: Flatten
4
Context: Sculpting

Organization

Keyboard Shortcuts

NameShortcutNotesCustom
Parent Object
CTRL + P
Context: Object; Select object to serve as parent last, and includes options for transforms.
Un-Parent Object
ALT + P
Context: Object
Group Objects
CTRL + G
Context: Object; equipped using Machine3tools add-on.
Batch Rename
CTRL + F2
Context: Outliner

Animation

Keyboard Shortcuts

NameShortcutNotesCustom
Play/Stop Animation
SHIFT + SPACE
Jump to First Frame / Last Frame
SHIFT + LEFT ARROW SHIFT + RIGHT ARROW
Frame All Keyframes
HOME
Context: Dope Sheet, Graph Editor
Frame Selected Keyframe/s
. (Num Pad Key)
Context: Dope Sheet, Graph Editor
Go To Current Frame
0 (Num Pad Key)
Context: Dope Sheet, Graph Editor
Move Keyframe & Snap
CTRL + LMB drag
Context: Graph Editor
Set Keyframe Handle Type
T
Context: Graph Editor
Set Keyframe Interpolation
F
Context: Graph Editor
Set Keyframe Easing Type
CTRL + E
Context: Graph Editor
Insert Keyframe
I