Blender

About

Notes

Notes

Installation & Builds

Blender Launcher

Support Tools

User Settings

When a new version of Blender is first opened, the splash screen includes an option to Copy Previous Settings if previous Blender user settings are intended to be transferred to the newly installed version.

File Management

Open File & UI

By default, opening an existing file will do so with the UI in which the file was saved. To simply load the assets from an existing file without its UI, disable Load UI.

image

Link & Append Blender Files

Linking a Blender file is referencing it into the existing session, whereas appending a Blender file imports the contents into the current session.

Default Startup Configuration

Configure workspace and navigate to File > Defaults > Save Startup File. This will initialize each new project file with specified default settings.

Workspace Management

Custom Preferences

Settings

Start Shortcut VUr add-on.

Sculpting Brushes

  • Clay Strips: Set Tip Roundness to 0.75.
  • Smooth: Set Strength to 0.3.

User Interface

Configure, Swap & Join Areas

Drag from top right corner of area to spawn new areas. RMB over separators to access area management options, including swapping areas and joining areas. Areas are joined by specifying the area to be absorbed by the opposite area.

Display Scene Statistics

image

Display statistics (image to left) in Scene View by enabling Overlays (icon) > Statistics. These can also be made available for display in the Status Bar at the bottom right corner of the Blender session (image below). Through the Status Bar, other information can also be displayed, including System Memory, Video Memory, and Blender Version. These Status Bar options are available under Preferences > Interface > Editors > Status Bar.

image

Configure Shortcuts

Access Edit > Preferences > Keymap and search by Name to select operation and shortcut configuration.

Another option is to RMB over a specific tool in its menu and select Assign Shortcut. Within the field, enter the intended shortcut.

Built-In Add-ons

Access Edit > Preferences > Add-ons. The following built-in add-ons have been enabled:

  • 3D Viewport Pie Menus
    1. Of the available options in this add-on, the following pie menus are enabled:

    2. Edit Delete Pie (X)
    3. Origin Pie (CTRL + ALT + X)
    4. Save Open Pie (CTRL + S)
  • Node Wrangler

Custom Add-ons

Access Edit > Preferences > Add-ons > Install... and navigate to .zip file of add-on.

Save Preferences

By default, the hamburger menu at the bottom left corner of the Preferences dialog is set to Auto Save Preferences, but it can be disabled so that the Save Preferences button is visible and manually initiated.

Package File

File > External Data > Pack All Into .blend

This file packaging option encapsulates all of the relevant data into the .blend file, including textures and other referenced data. Note that this can lead to very heavy file sizes. But it can be very valuable as a complete deliverable.

Persistent Orthographic Views

Disable Preferences > Navigation > Auto Perspective to keep all views in orthographic mode, as well as when transitioning between views. This keeps all views persistently as orthographic without automatically converting back to perspective when transitioning to another view.

image

Scene Management

Outliner

Collections

  • Collections are not groups; they do not represent a hierarchy of the scene.
  • Objects can be linked to multiple collections (SHIFT + M).

Outliner Restriction Toggles

Under Filter, enable Selectable and Display in Renders; save to startup file (File > Defaults > Save Startup File).

Parenting Objects

  • Parent Objects
    • Select object/s to be parented first, followed by object to serve as parent last.
    • CTRL + P to parent.
    • Specify type of parent and transform relationship.
  • Un-Parent Objects
    • Select object/s to be unparented.
    • ALT + P to clear parent.
    • Specify type of un-parenting and transform relationship.

Groups

  • Group Objects
    • Objects are grouped using empty objects as parents. Typically these are Plain Axes (SHIFT + A > Empty > Plain Axes).
  • Ungroup Objects
    • Outliner > RMB > Unlink.

The Machin3Tools addon provides a quick and efficient tool for grouping selections (CTRL + G) in the Object context.

Collections

In Object mode, select objects to be assigned to a collection and create collection (M).

Objects & Object Data Structures

Object

  • This the 'container' for the data and represented by the yellow/orange icon in the Outliner hierarchy.

Object Data

  • This is the data contained within each object, including meshes, camera, light, etc.
  • It is represented by the green icon in the Outliner hierarchy.
image

Each object and datum within each data has its own transforms.

Object Data Properties

  • This identifies what is currently linked to the data within the object.
  • The drop-down menu allows for linking other data based on the object data type, such as mesh, light, camera, etc.
  • The same mesh can be linked within 2 separate objects in a form of instantiation, but each object will have its own independent transform.

Orphan Data

Orphan data is data that is not currently being utilized, meaning that it is not linked to any particular object or object data.

CAUTION: Orphan data is purged when the current Blender session is closed.

Outliner > View Mode (icon) > Orphan Data

  • This outlines a list of current orphan data.
  • To retain orphan data, enable the shield icon to the right of the data block. This assigns the data to a fake user so that when the file is closed or Purge button is enabled, the data is retained alongside this fake user.

Cleanup Protocol

  1. Navigate to each of the following view modes in the Outliner (Outliner > View Mode (icon)) to manage data:
    • Blender File
      • Outline showing all aspects of the current Blender file and its components.
    • Orphan Data
      • As noted in the section above, this view mode identifies data that is not currently being used.
      • It should be decided to assign them to the relevant data, retain the orphaned data, or Purge.
    • View Layer
      • Use groups (CTRL + G) or collections (M) to organize data.
      • Rename data as necessary either individually (F2) or by using Batch Rename (CTRL + F2).
  2. Verify that content within the file is not still packed by navigating to File > External Data > Unpack All Into Files.
  3. Select all objects (A) and Apply, freeze (CTRL + A) > All Transforms.

Lighting & Rendering

Eevee

  • Real-time rendering engine

Cycles

  • Path-tracing renderer
  • Suitable for high quality rendering

Render Settings

Persistent Viewport

By default, the render operation (F12) renders to a new window, but if an area has already been defined to serve as the render panel, it can be set to the persistent render window without opening a new render window. This setting is defined under Edit > Preferences > Interface > Editors > Temporary Editors > Render In > Keep User Interface.

Render Slots

Render to different slots for quick comparisons.

Render Properties

Sampling

  • Higher numbers for higher quality.
  • Render
    • Samples applied to final render (F12).
  • Viewport
    • Samples applied to render in viewport.
  • Adaptive Sampling
    • Strategically locates samples in scene.
  • Denoising
    • Various options available, including NVIDIA's OptiX (recommended).
    • When enabled, it can mitigate the need for higher samples to achieve good quality render.
    • Individual settings for both Viewport and Render, similar to samples.

Simplify

  • Individual settings for Viewport and Render.
  • Lower subdivisions can allow for quicker rendering.

Output Properties

Dimensions

  • Presets
    • Preset dimensions available under icon at top right of panel.
  • Resolution %
    • Modify to lower overall resolution for test renders before final render at 100%.
  • Render Region
    • Used to specify the area of the image to render in the Viewport.
  • Crop to Render Region
    • This renders only what is defined in the Render Region.

Output

  • Directory specified for receiving the render output.
  • Includes various options for specifying the final data output.

Eevee

Cycles

Settings

If hardware-capable, enable Render Properties > Device > GPU Compute.

Lighting

Area Light

The smaller it is, the sharper the shadows and the larger it is, the softer the shadows.

Shadow Catcher

Enable Visibility > Shadow Catcher

Python

Blender Python API

Administration

System Console

Window > Toggle System Console

Script Directories

Resources

Best Practices & Tips/Tricks

Resources

Resources

Add-ons

Support Tools

Keyboard Shortcuts

Selection

Keyboard Shortcuts

Selection
Link Selection To Collection

SHIFT + M

Context: Object

Selection To Collection

M

Context: Object

Select Linked

L

Context: Edit, UV Editor; Includes options to delimit by Material, Seam, UVs, etc.

Select Similar Menu

SHIFT + G

Context: Edit

Select/Deselect Alternating Pattern

Select elem0, Select elem1, CTRL + SHIFT + + /- (Num Keypad) to grow pattern

Works with pts, edges, and faces.

Select Filled Region via Shortest Path

Select Pt0, CTRL + SHIFT + Select Pt1

Works with pts, edges, and faces.

Select Shortest Path

Select Pt0, CTRL + Select Pt1

Works with pts, edges, and faces.

Grow/Shrink Selection

CTRL + +/- (Num Keypad)

Lasso Selection

CTRL + RMB drag

Works regardless of active selection tool.

Select Pt/Edge/Face Ring

CTRL + ALT over single edge

Select Pt/Edge/Face Loop

ALT + LMB over single pt/edge/face

Position cursor over side to extend loop to define loop direction.

Deselect All

ALT + A

Select All

A

3D Cursor Pie Menu

SHIFT + S

Move 3D Cursor

SHIFT + RMB

Multiple Select/Deselect

SHIFT + LMB

Invert Selection

CTRL + I

Edge Selection

2

Context: Edit

Vertex Selection

1

Context: Edit

Face Selection

3

Context: Edit

Transformation
Multiple Parameter Value Edit

SHIFT + LMB (to select all parameters) + LMB Drag (without releasing LMB)

Multiple selection applies to vector parameters such as transformation, color, etc.

Incremental Parameter Value Edit

CTRL + LMB Drag

Precision Parameter Value Edit

SHIFT + LMB Drag

Orientation Pie Menu

, (Comma)

Context: Object, Edit; Includes options for Global, Local, Normal, etc.

Transform Origin (Toggle)

CTRL + . (Period)

Context: Object, Edit

Pivot Pie Menu

. (Period)

Context: Object, Edit; Includes options to vary pivot pt, including 3d cursor.

Transform Gizmo

ALT + 4

Context: Object, Edit, Lattice

Scale Gizmo

ALT + 3

Context: Object, Edit, Lattice

Rotate Gizmo

ALT + 2

Context: Object, Edit, Lattice

Move Gizmo

ALT + 1

Context: Object, Edit, Lattice

Origin To Geometry

ALT + C

Cancel Transformation

RMB (While in active transformation)

Incremental Transformation

CTRL + Transform Operation (Move, Rotate, Scale)

Also works when editing parameter field with RMB edits.

Precision Transformation

SHIFT + Transform Operation (Move, Rotate, Scale)

Also works when editing parameter field with RMB edits.

Enable Snap

SHIFT + TAB

Access snap options at top-center of viewer.

Apply Transformation / Modifier

CTRL + A (Apply)

Synonymous with Freeze Transformations; zero out; also used to Apply Modifier.

Reset Translation (Move) Transformations

ALT + G

Reset Scale Transformations

ALT + S

Scale Object

S S + X (Global Orient Lock) S + X + X (Local Orient Lock)

X key can be replaced with Y or Z, depending on intended axis.

Reset Rotation Transformations

ALT + R

Move Object

G (Grab) G + X (Global Orient Lock) G + X + X (Local Orient Lock)

X key can be replaced with Y or Z, depending on intended axis.

Rotate Object

R R + X (Global Orient Lock) R + X + X (Local Orient Lock)

X key can be replaced with Y or Z, depending on intended axis.

Reset Parameter Values To Defaults

Hover over parameter field + BACKSPACE

Access Last Properties

F9

Once new edits have been made, previous properties prior to last are inaccessible this method.

Origin Pie Menu

CTRL + ALT + X

Pie menu add-on enabled.

Geo Operation
Subdivision [Modifier]

CTRL + 1 (number can be 0-5)

Enables Subdivision Modifier with specified number as Levels Viewport parameter.

Instantiate Object

ALT + D

Context: Object; Edits applied to one are applied to all instances.

Duplicate Object / Keyframe

SHIFT + D

Context: Object, Dope Sheet

Proportional Editing Mode (Soft Transform) (Toggle)

0 MMB drag (Resize extents)

Context: Edit; Button (top/center of 3d view) has options including Connected Only & Profile.

Repeat Last Modelling Command

SHIFT + R

Context: Edit

Scale Along Normal (Grow/Shrink)

ALT + S

Context: Edit

Slide

G + G

Context: Edit; Works with vertices, edges, and faces.

Grid Fill

CTRL + F, Select Grid Fill option

Context: Edit; Includes options for Span numbers and Offset amount.

Fill Geometry Hole

F

Context: Edit

Partition Objects (Separate)

P

Context: Edit; Includes options to separate by Selection, Material, Loose Parts.

Knife

Start: K Pause: E Commit: SPACE

Context: Edit

Join Objects (Combine)

CTRL + J

Context: Edit; Note that this only joins objects, not merges verts. Select parent object last.

Join Vertices (Gen polyline between verts)

J

Context: Edit

Bevel

CTRL + B

Context: Edit; MMScroll to modify number of segments.

Extrude

E

Context: Edit

Extrude Menu

ALT + E

Context: Edit; Includes Extrude Along Normals, Extrude Individual Faces, Extrude Repeat

Insert Edge Loop

CTRL + R

Context: Edit; MMScroll to modify number of loops.

Flip Normals

ALT + N

Context: Edit

Merge Selection

M

Context: Edit; Includes options, such as By Distance

Dissolve Selected Geometry

CTRL + X

Context: Edit

Delete Pie Menu

X

Context: Edit

Merge Vertices To Center

SHIFT + X

Context: Edit

Bridge Edges

B

Context: Edit; Includes various options, including Num of Cuts & Twist.

Add Content Menu

SHIFT + A

Delete Geometry

X or DEL

X option customized with Confirm option disabled; Pie menu add-on enabled.

Display
Rotate Light

R + R

Context: Object

Cycle Through Render Slots

J

Context: Render

Object Interaction Mode

CTRL + TAB

Includes options for the following modes: Object, Edit, Sculpt, Vertex Paint, Weight Paint & Texture Paint.

Shade Smooth/Flat

RMB

Context: Object

View Crop Selection (Toggle)

ALT + B, Drag selection window

Window defines geo to preserve in selection.

Hide Unselected Geometry

SHIFT + H

Hide Selected Geometry

H

Includes option for hiding unselected.

Unhide Hidden Geometry

ALT + H

Solid Wireframe Mode

CTRL + F

Isolate Selected Geometry (Toggle)

ALT + Q

Default configuration set to /, but customized with Frame Selected option disabled.

Area Controls

RMB over area dividers

Includes options for joining & swapping areas.

Display Mode Pie Menu

Z

Includes options for Solid, Wireframe, Material Preview & Rendered

X-Ray

ALT + Z

Toggle Sidebar Menu Display

N

Includes parameters for active selection, transformations, options, and applicable add-ons.

Toggle Object/Edit Mode

TAB

Toggle Tool Menu Display

T

Includes transformations and other editing tools; located at top left of scene view; context sensitive.

Quad View

CTRL + ALT + Q

Orthogonal Views

ALT + MMB drag

Navigation
Center Zero View

SHIFT + C; alternative to HOME

Context: Object; sets 3D cursor to world origin.

Center View On Mouse Cursor

ALT + MMB click

Centers view on mouse click; does not include frame object.

Frame & Isolate Selected (Toggle)

/

View Pie Menu (includes option to frame selected)

` (Backtick Key)

Accesses orthogonal, camera, and selected views.

Orbit

MMB

Zoom

CTRL + MMB or MMB scroll

Pan

SHIFT + MMB

File
Redo Undo

CTRL + SHIFT + Z

Save/Open Menu

CTRL + S

Pie menu add-on enabled.

Assign Shortcut

RMB over menu tool

In menu pop-up, select Assign Shortcut

Search Operations

Spacebar

Configured under Preferences.

Quick Favorites Menu

Q

Useful for common use operations that are not already set up with a hot key.

New File

CTRL + N

Material
Add Node To Network

CTRL + E

Context: Shader Editor; Use Search to access node/s.

Duplicate Shader Node

CTRL + D

Context: Shader Editor

UV Context Menu

RMB

Context: Edit

Brush Size; Intensity (UV Grab)

F SHIFT + F

Context: UV Editor; Note that this brush can be quite aggressive in its edits.

Stitch Selection (UVs)

ALT + V

Context: UV Editor

Split Selection (UVs)

ALT + M

Context: UV Editor

UV Mapping Menu; UV Unwrap

U; U + U (double-click)

Context: Edit

Texture Coordinate & Image Texture Nodes

CTRL + T

Context: Shader Editor; Requires Node Wrangler add-on to be enabled.

Sculpting
Sculpt Brush: Flatten

4

Context: Sculpting

Sculpt Brush: Grab

3

Context: Sculpting

Sculpt Brush: Crease

2

Context: Sculpting

Sculpt Brush: Clay Strips

1

Context: Sculpting

Sculpt Brush: Smooth

SHIFT + LMB

Context: Sculpting

Sculpt; Inwards

LMB CTRL + LMB

Context: Sculpting

Organization
Un-Parent Object

ALT + P

Context: Object

Batch Rename

CTRL + F2

Context: Outliner

Group Objects

CTRL + G

Context: Object; equipped using Machine3tools add-on.

Parent Object

CTRL + P

Context: Object; Select object to serve as parent last, and includes options for transforms.

Animation
Insert Keyframe

I

Set Keyframe Easing Type

CTRL + E

Context: Graph Editor

Set Keyframe Interpolation

F

Context: Graph Editor

Set Keyframe Handle Type

T

Context: Graph Editor

Move Keyframe & Snap

CTRL + LMB drag

Context: Graph Editor

Go To Current Frame

0 (Num Pad Key)

Context: Dope Sheet, Graph Editor

Frame Selected Keyframe/s

. (Num Pad Key)

Context: Dope Sheet, Graph Editor

Frame All Keyframes

HOME

Context: Dope Sheet, Graph Editor

Jump to First Frame / Last Frame

SHIFT + LEFT ARROW SHIFT + RIGHT ARROW

Play/Stop Animation

SHIFT + SPACE

Rigging
Flip Bone Orientation

wirefra

Context: Armature Edit

Set Bone Roll (Rotation around Y-axis)

CTRL + R

Context: Armature Edit

Toggle Bone Options

SHIFT + W

Context: Armature Pose; includes Deform toggle, among others.

Reset Bone Alignment

ALT + R

Context: Armature Pose

Align Bones

ALT + CTRL + A

Context: Armature Edit; Select bone to align to last.

Transformation

Keyboard Shortcuts

Name
Shortcut
Notes
Custom
Vertex Selection

1

Context: Edit

Edge Selection

2

Context: Edit

Face Selection

3

Context: Edit

Invert Selection

CTRL + I

Multiple Select/Deselect

SHIFT + LMB

Move 3D Cursor

SHIFT + RMB

3D Cursor Pie Menu

SHIFT + S

Select All

A

Deselect All

ALT + A

Select Pt/Edge/Face Loop

ALT + LMB over single pt/edge/face

Position cursor over side to extend loop to define loop direction.

Select Pt/Edge/Face Ring

CTRL + ALT over single edge

Lasso Selection

CTRL + RMB drag

Works regardless of active selection tool.

Grow/Shrink Selection

CTRL + +/- (Num Keypad)

Select Shortest Path

Select Pt0, CTRL + Select Pt1

Works with pts, edges, and faces.

Select Filled Region via Shortest Path

Select Pt0, CTRL + SHIFT + Select Pt1

Works with pts, edges, and faces.

Select/Deselect Alternating Pattern

Select elem0, Select elem1, CTRL + SHIFT + + /- (Num Keypad) to grow pattern

Works with pts, edges, and faces.

Select Similar Menu

SHIFT + G

Context: Edit

Select Linked

L

Context: Edit, UV Editor; Includes options to delimit by Material, Seam, UVs, etc.

Selection To Collection

M

Context: Object

Link Selection To Collection

SHIFT + M

Context: Object

Geo Operation

Keyboard Shortcuts

Name
Shortcut
Notes
Custom
Delete Geometry

X or DEL

X option customized with Confirm option disabled; Pie menu add-on enabled.

Add Content Menu

SHIFT + A

Merge Vertices To Center

SHIFT + X

Context: Edit

Bridge Edges

B

Context: Edit; Includes various options, including Num of Cuts & Twist.

Delete Pie Menu

X

Context: Edit

Dissolve Selected Geometry

CTRL + X

Context: Edit

Merge Selection

M

Context: Edit; Includes options, such as By Distance

Flip Normals

ALT + N

Context: Edit

Insert Edge Loop

CTRL + R

Context: Edit; MMScroll to modify number of loops.

Extrude

E

Context: Edit

Bevel

CTRL + B

Context: Edit; MMScroll to modify number of segments.

Join Vertices (Gen polyline between verts)

J

Context: Edit

Knife

Start: K Pause: E Commit: SPACE

Context: Edit

Join Objects (Combine)

CTRL + J

Context: Edit; Note that this only joins objects, not merges verts. Select parent object last.

Partition Objects (Separate)

P

Context: Edit; Includes options to separate by Selection, Material, Loose Parts.

Fill Geometry Hole

F

Context: Edit

Grid Fill

CTRL + F, Select Grid Fill option

Context: Edit; Includes options for Span numbers and Offset amount.

Slide

G + G

Context: Edit; Works with vertices, edges, and faces.

Scale Along Normal (Grow/Shrink)

ALT + S

Context: Edit

Repeat Last Modelling Command

SHIFT + R

Context: Edit

Proportional Editing Mode (Soft Transform) (Toggle)

0 MMB drag (Resize extents)

Context: Edit; Button (top/center of 3d view) has options including Connected Only & Profile.

Duplicate Object / Keyframe

SHIFT + D

Context: Object, Dope Sheet

Instantiate Object

ALT + D

Context: Object; Edits applied to one are applied to all instances.

Subdivision [Modifier]

CTRL + 1 (number can be 0-5)

Enables Subdivision Modifier with specified number as Levels Viewport parameter.

Extrude Menu

ALT + E

Context: Edit; Includes Extrude Along Normals, Extrude Individual Faces, Extrude Repeat

Display

Keyboard Shortcuts

Name
Shortcut
Notes
Custom
Orthogonal Views

ALT + MMB drag

Quad View

CTRL + ALT + Q

Toggle Tool Menu Display

T

Includes transformations and other editing tools; located at top left of scene view; context sensitive.

Toggle Sidebar Menu Display

N

Includes parameters for active selection, transformations, options, and applicable add-ons.

Display Mode Pie Menu

Z

Includes options for Solid, Wireframe, Material Preview & Rendered

X-Ray

ALT + Z

Area Controls

RMB over area dividers

Includes options for joining & swapping areas.

Isolate Selected Geometry (Toggle)

ALT + Q

Default configuration set to /, but customized with Frame Selected option disabled.

Solid Wireframe Mode

CTRL + F

Toggle Object/Edit Mode

TAB

Hide Selected Geometry

H

Includes option for hiding unselected.

Hide Unselected Geometry

SHIFT + H

Unhide Hidden Geometry

ALT + H

View Crop Selection (Toggle)

ALT + B, Drag selection window

Window defines geo to preserve in selection.

Shade Smooth/Flat

RMB

Context: Object

Object Interaction Mode

CTRL + TAB

Includes options for the following modes: Object, Edit, Sculpt, Vertex Paint, Weight Paint & Texture Paint.

Cycle Through Render Slots

J

Context: Render

Rotate Light

R + R

Context: Object

Navigation

Keyboard Shortcuts

Name
Shortcut
Notes
Custom
Orbit

MMB

Center View On Mouse Cursor

ALT + MMB click

Centers view on mouse click; does not include frame object.

Frame & Isolate Selected (Toggle)

/

Pan

SHIFT + MMB

Zoom

CTRL + MMB or MMB scroll

View Pie Menu (includes option to frame selected)

` (Backtick Key)

Accesses orthogonal, camera, and selected views.

Center Zero View

SHIFT + C; alternative to HOME

Context: Object; sets 3D cursor to world origin.

File

Keyboard Shortcuts

Name
Shortcut
Notes
Custom
New File

CTRL + N

Assign Shortcut

RMB over menu tool

In menu pop-up, select Assign Shortcut

Save/Open Menu

CTRL + S

Pie menu add-on enabled.

Search Operations

Spacebar

Configured under Preferences.

Quick Favorites Menu

Q

Useful for common use operations that are not already set up with a hot key.

Redo Undo

CTRL + SHIFT + Z

Material

Keyboard Shortcuts

Name
Shortcut
Notes
Custom
Texture Coordinate & Image Texture Nodes

CTRL + T

Context: Shader Editor; Requires Node Wrangler add-on to be enabled.

Duplicate Shader Node

CTRL + D

Context: Shader Editor

Add Node To Network

CTRL + E

Context: Shader Editor; Use Search to access node/s.

UV Mapping Menu; UV Unwrap

U; U + U (double-click)

Context: Edit

Split Selection (UVs)

ALT + M

Context: UV Editor

Stitch Selection (UVs)

ALT + V

Context: UV Editor

Brush Size; Intensity (UV Grab)

F SHIFT + F

Context: UV Editor; Note that this brush can be quite aggressive in its edits.

UV Context Menu

RMB

Context: Edit

Sculpting

Keyboard Shortcuts

Name
Shortcut
Notes
Custom
Sculpt; Inwards

LMB CTRL + LMB

Context: Sculpting

Sculpt Brush: Smooth

SHIFT + LMB

Context: Sculpting

Sculpt Brush: Clay Strips

1

Context: Sculpting

Sculpt Brush: Crease

2

Context: Sculpting

Sculpt Brush: Grab

3

Context: Sculpting

Sculpt Brush: Flatten

4

Context: Sculpting

Organization

Keyboard Shortcuts

Name
Shortcut
Notes
Custom
Parent Object

CTRL + P

Context: Object; Select object to serve as parent last, and includes options for transforms.

Un-Parent Object

ALT + P

Context: Object

Group Objects

CTRL + G

Context: Object; equipped using Machine3tools add-on.

Batch Rename

CTRL + F2

Context: Outliner

Animation

Keyboard Shortcuts

Name
Shortcut
Notes
Custom
Play/Stop Animation

SHIFT + SPACE

Jump to First Frame / Last Frame

SHIFT + LEFT ARROW SHIFT + RIGHT ARROW

Frame All Keyframes

HOME

Context: Dope Sheet, Graph Editor

Frame Selected Keyframe/s

. (Num Pad Key)

Context: Dope Sheet, Graph Editor

Go To Current Frame

0 (Num Pad Key)

Context: Dope Sheet, Graph Editor

Move Keyframe & Snap

CTRL + LMB drag

Context: Graph Editor

Set Keyframe Handle Type

T

Context: Graph Editor

Set Keyframe Interpolation

F

Context: Graph Editor

Set Keyframe Easing Type

CTRL + E

Context: Graph Editor

Insert Keyframe

I