About
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Houdini
Unreal Engine
Unity 3D
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Blender
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Python
Mixed Reality
Machine Learning
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Extras
About
Notes
Resources
SideFX Houdini Help
OD Force
Houdini Blueprints
Houdini Tricks
Entagma Advanced CG Resources
CGWiki Houdini Vex
PDG Bootcamp
Animatrix
Ryoji CG Memo
John Kunz
Optimizing Algorithms
Applied Houdini
Support Tools
Name | Link | Description |
---|---|---|
Mapbox | ||
HDA to export .pcache and .vf files for use with Unity VFX Graph. | ||
OD Tools | Collection of project management and process optimization tools for use in Houdini. | |
Scripts for quick copy/paste workflows between a variety of DCC tools. | ||
Image management tool. Integrates with Houdini TOPs. | ||
Exoside Quad Remesher | ||
Atoms Crowd | ||
DJV | Open-source review software for VFX, animation, and film production. | |
DMNK Shelf | Collection of Python scripts for Houdini workflows | |
ByPlay Reality Editor | ||
MOPs (Motion Operators) | Open source toolkit for Houdini motion operations. | |
SideFX Labs Tools | Extension of unique tools for use in Houdini, including optimized workflows and interoperability. | |
qLib | Extension of open source tools for use within Houdini, including highly optimized, multithreaded operations. | |
Aelib | Collection of custom HDAs, presets, and scripts. | |
CG Toolbox | Scripts and tools for efficient workflow management. | |
VEX Syntax for VS Code | Houdini definitions for use within VS Code. | |
USD Manager | Open-source tool for browsing, managing, and editing USD files. | |
Shotgun Publisher Tool | HDA for outputting and publishing to PM tools like Shotgun via PDG. | |
openFirehawk | Open-source tool for multi-cloud VFX pipeline applications. |
Keyboard Shortcuts
Name | Shortcut | Notes |
---|---|---|
Set quickmark | CTRL + 1 , CTRL + 2 , etc. | Maximum of 5 quickmarks |
Network wiring: Add dot | ALT + Drag wire | |
Network wiring styles | SHIFT + S | Toggle between Straight and Rounded wiring styles |
Node palette: Shapes | Z | |
Node: Copy | ALT + drag node to copy | |
Node: Copy Referenced | CTRL + SHIFT + ALT + drag node to copy | Creates node copy with parameters linked to original using references. |
Node palette: Colors | C | |
Node: Bypass | B or Q | |
Node: Template | E or W | |
Node: Display | R | |
Node: Render (only) | CTRL + Click Display/Render Flag | e.g., Output node in Solver node |
Scene: Wireframe View | W | |
Scene: Smooth Wire Shaded View | SHIFT + W | |
Quick Visualize Node | Select node + X | Creates a Visualize node immediately after selected node |
Quick Add/Link Node | Select node + TAB , identify next node from list, SHIFT + ENTER | If selected node has the display flag, newly created node will take the display flag |
Maximize Panel View | CTRL + B | Toggle to max view and return to typical panel size |
Switch Node Inputs | SHIFT + R | |
Organize Node Layout (All) | L | |
Organize Node Layout (Selected Nodes) | SHIFT + L | |
Node Network Overview | O | |
Enter Selected Node Network | I | |
Exit Current Node Network | U | |
Delete Channels | CTRL + SHIFT + LMB | Perform this operation over parameter name |
Create Subnet | Select node/s + SHIFT + C | Verify subnet has Output nodes added. |
Create Visualize Node | Select node + X | |
Update to Manual Mode | ALT + CTRL + SHIFT + M | Custom hotkey |
Update to Auto Mode | ALT + CTRL + SHIFT + A | Custom hotkey |
Edit Parameter Interface | CTRL + P | Panes/Parameter Fields & Labels, Network Editor/Node Menu |
Copy Parameter | CTRL + ALT + C | Panes/Parameter Fields & Labels |
Paste Copied Relative Refs | CTRL + ALT + V | Panes/Parameter Fields & Labels |
Edit in External Editor | CTRL + E | Opens PyCharm Editor |
External Python Source Editor | CTRL + ALT + E | Opens PyCharm Editor |
Enable Object Pivot Transform | INS | Once enabled, pivot can be transformed independently of object. |
Radial Menu: Snap Controls | X | Context: Scene View |
Radial Menu: Current Tool Controls | C | Context: Scene View |
Radial Menu: View Controls | V | Context: Scene View |
Acronyms
Abbreviation | Definition |
---|---|
USD | Universal Scene Description |
LIVRPS | Local, Inherits, Variant Sets, References, Payload, Specializes |
HOM | Houdini Object Model |
DOP | Dynamics Operator |
ROP | Rendering Operator |
VOP | VEX Operator |
POP | Particles Operator |
COP | Compositing Operator |
CHOP | Channel Operator |
SHOP | Shader Operator |
SOP | Surface Operator |
AOV | Arbitrary Output Variable |