About
Applications
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Resources
Support Tools
Name | Link | Description |
---|---|---|
Mapbox | ||
HDA to export .pcache and .vf files for use with Unity VFX Graph. | ||
OD Tools | Collection of project management and process optimization tools for use in Houdini. | |
Scripts for quick copy/paste workflows between a variety of DCC tools. | ||
Image management tool. Integrates with Houdini TOPs. | ||
Exoside Quad Remesher | ||
Atoms Crowd | ||
DJV | Open-source review software for VFX, animation, and film production. | |
DMNK Shelf | Collection of Python scripts for Houdini workflows | |
ByPlay Reality Editor | ||
MOPs (Motion Operators) | Open source toolkit for Houdini motion operations. | |
SideFX Labs Tools | Extension of unique tools for use in Houdini, including optimized workflows and interoperability. | |
qLib | Extension of open source tools for use within Houdini, including highly optimized, multithreaded operations. | |
Aelib | Collection of custom HDAs, presets, and scripts. | |
CG Toolbox | Scripts and tools for efficient workflow management. | |
VEX Syntax for VS Code | Houdini definitions for use within VS Code. | |
USD Manager | Open-source tool for browsing, managing, and editing USD files. | |
Shotgun Publisher Tool | HDA for outputting and publishing to PM tools like Shotgun via PDG. | |
openFirehawk | Open-source tool for multi-cloud VFX pipeline applications. |
Keyboard Shortcuts
Name | Shortcut | Notes |
---|---|---|
Set quickmark |
| Maximum of 5 quickmarks |
Network wiring: Add dot |
| |
Network wiring styles |
| Toggle between Straight and Rounded wiring styles |
Node palette: Shapes |
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Node: Copy |
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Node: Copy Referenced |
| Creates node copy with parameters linked to original using references. |
Node palette: Colors |
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Node: Bypass |
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Node: Template |
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Node: Display |
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Node: Render (only) |
| e.g., |
Scene: Wireframe View |
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Scene: Smooth Wire Shaded View |
| |
Quick Visualize Node | Select node + | Creates a |
Quick Add/Link Node | Select node + | If selected node has the display flag, newly created node will take the display flag |
Maximize Panel View |
| Toggle to max view and return to typical panel size |
Switch Node Inputs |
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Organize Node Layout (All) |
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Organize Node Layout (Selected Nodes) |
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Node Network Overview |
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Enter Selected Node Network |
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Exit Current Node Network |
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Delete Channels |
| Perform this operation over parameter name |
Create Subnet | Select node/s + | Verify subnet has |
Create Visualize Node | Select node + | |
Update to Manual Mode |
| Custom hotkey |
Update to Auto Mode |
| Custom hotkey |
Edit Parameter Interface |
| Panes/Parameter Fields & Labels, Network Editor/Node Menu |
Copy Parameter |
| Panes/Parameter Fields & Labels |
Paste Copied Relative Refs |
| Panes/Parameter Fields & Labels |
Edit in External Editor |
| Opens PyCharm Editor |
External Python Source Editor |
| Opens PyCharm Editor |
Enable Object Pivot Transform |
| Once enabled, pivot can be transformed independently of object. |
Radial Menu: Snap Controls |
| Context: |
Radial Menu: Current Tool Controls |
| Context: |
Radial Menu: View Controls |
| Context: |
Acronyms
Abbreviation | Definition |
---|---|
USD | Universal Scene Description |
LIVRPS | Local, Inherits, Variant Sets, References, Payload, Specializes |
HOM | Houdini Object Model |
DOP | Dynamics Operator |
ROP | Rendering Operator |
VOP | VEX Operator |
POP | Particles Operator |
COP | Compositing Operator |
CHOP | Channel Operator |
SHOP | Shader Operator |
SOP | Surface Operator |
AOV | Arbitrary Output Variable |