Notes
Resources
WFC Dungeon Generator | SideFX
In this dungeon lesson, the WaveFunctionCollapse algorithm is used to define the base shapes of a game level then a Houdini Digital Asset is built to generate a variety of different dungeons in UE4. WFC technology can enhance your procedural level design by letting you drive the final output using a control setup to spawn a larger solution for your level.
www.sidefx.com

mxgmn/WaveFunctionCollapse
This program generates bitmaps that are locally similar to the input bitmap. Local similarity means that (C1) Each NxN pattern of pixels in the output should occur at least once in the input. (Weak C2) Distribution of NxN patterns in the input should be similar to the distribution of NxN patterns over a sufficiently large number of outputs.
github.com
The Wavefunction Collapse Algorithm explained very clearly | Robert Heaton
The Wavefunction Collapse Algorithm teaches your computer how to riff. The algorithm takes in an archetypical input, and produces procedurally-generated outputs that look like it. (Source) It is most commonly used to create images, but is also capable of building towns, skateparks, and terrible poetry.
robertheaton.com
Wave Function Collapse Algorithm to Houdini - Daily Houdini #002
Feel free to pause the video to understand. If you want to know more about WFC : https://github.com/mxgmn/WaveFunctionCollapse
vimeo.com