Geometry Node Editor
Add/Remove Node From Data Stream
Quickly add and remove node from a data stream in
Geometry Node Editor. To add node,
RMB drag over wire. To remove node from data stream,
RMB drag node away from wire.
Quickly connect nodes with wires (
F) and switch wire connections between selected nodes (
F). Add Reroute nodes (
RMB drag) for organization.
Other quick variations of connecting nodes include a direct connection with
RMB dragging from one one to another.
For greater control of outputs to inputs,
RMB dragging from one node to another allows for specifying the output from the first node and the input of the second node.
Alternate forms of node collapsing with full collapse (
H) and partial collapse (
H), which collapses the node's sockets.
Frame selected nodes (
J) and remove node from frame (
Node Display In Spreadsheet
Display a specific node's geometry information in the
Spreadsheet by enabling the computer monitor icon at the top right corner of a node.
Mute Nodes & Wires
Toggle mute nodes (
M) and wires (
RMB drag over wire).
Vertex Color To Instances
Instanced object needs to have an active material index, though not an actual material applied. This will allow it to take on the vertex color attribute passed to the point instances.
For the shader applied to the object with the instances, the material needs to be applied at the Object level. The shader should transfer either the default vertex color attribute, Col, or any new user-defined custom attribute with the Attribute node to the Base Color of the shader.