About
Applications
HoudiniUnreal EngineUnity 3DNukeMayaBlenderZBrushPythonMixed RealityMachine LearningGraphic DesignExtrasAboutZBrush ←→ Blender
Settings
Blender
GoB Add-on
Enable the add-on via Edit
> Preferences
> Add-ons
> Import-Export: GoB
Specify the following Preferences
:
ZBrush Path
: This is the path to the ZBrush.exe file, which is found at the following location:- Enable
Flip up axis
to orient incoming ZBrush geometry. - Coordinate scale as applicable.
Check for updates
,Download
, and install, as applicable.
C:\Program Files \Pixologic\ZBrush 2018\ZBrush.exe
Export/Import
The Export and Import buttons are available at the top-center of the Blender window.
Export
- This button is enabled when an object is selected within the
3D Viewport
. - Disable
Flip up axis
in GoB addonPreferences
.
Import
- When ZBrush is open, this button is enabled notifying functionality to import ZBrush geometry.
- Incoming geometry is placed into the active object.
ZBrush
Setup
In Preferences
> GoZ
, specify path to GoZ-enabled application.
Export
Specify option to GoZ-enabled application, namely Blender in this case.
- Export current subtool:
Tool
>GoZ
- Export all subtools:
Tool
>All
- Export all visible subtools:
Tool
>Visible
Blender ←→ UE
Animations
Shape Keys & Morph Targets
When importing FBX into UE, in the FBX Import Options
dialog, verify Skeletal Mesh
and Import Morph Targets
are enabled.
The asset's Morph Target
parameters are accessed in the Skeletal Mesh
asset.