About
Applications
HoudiniUnreal EngineUnity 3DNukeMayaBlenderZBrushPythonMixed RealityMachine LearningGraphic DesignExtrasAboutProduction Tips
Toggle Postage Stamp
Use ALT
+ P
to toggle a node's preview, but note that it is power-consuming, so use sparingly. Also accessible via Properties
> Node
> Postage Stamp
.
Connection Dots
Add dot to re-route connections. CTRL
+ LMB
drag yellow diamond or .
(Period) to add new dot after currently selected node.
Quick Node Connection
Quickly connect nodes with Y
shortcut. Verify sequence of node selection. The first node selected is intended to be the downstream node. The second node selected (CTRL
for multi-selection) is identified as the primary input connection, followed by other nodes being selected. Note in the example below, selecting a node without inputs first and then another node does not allow for the Y
shortcut to generate a connection because it was selected first and lacks inputs.
This is particularly useful when attempting to connect nodes that are far from each other and can be challenging to drag a connection from one to the other.
Copy/Paste Node/s To/From Plain Text
Selected nodes can be copy/pasted to text editors and back for quick relay and communication. The copy/paste operations includes the node's parameter values.
Edit keyframe value in Curve Editor
Select keyframe and double-click to access the keyframe value field for editing.
Enlarge color selection panel
Selecting the color wheel with LMB
expands to reveal detailed color selection. Selecting the color wheel with CTRL
+ LMB
expands it to a new, larger panel.
This option can be set to default under Preferences
> Panels
> Control Panels
> Color Picker Button Opens
Floating Color Picker
.
Hidden Inputs
Nodes have the option to hide input
under the node's Node
tab. This hides the input wires. But be cautious about hiding them and not recalling linked nodes when making edits.
Read From Write Directory
Quickly Read new content by accessing the directory to which the selected Write node output to. Select the Write node and press R
key to generate a new Read node that opens to the specified directory.
Merge Strategies
Alpha channels
Verify alpha channels are between 0 and 1.
If alpha values are shown to be over 1, namely int multiples, check that alphas are not being aggregated via merges.
With CG breakdowns and rebuilds, verify alpha channel is reinstated, if applicable at the end of the stream. If so, use a Copy node to transfer alpha channel from original Read/input to out stream.
DOF Mask
DOF pass merged with CG smoke/fog using Grade node with DOF pass serving as mask.
Reformat CG smoke/fog to match DOF shot animation.
Optimization Strategies
Mitigate Duplicate Read Nodes
Use Postage Stamp nodes to reference Read nodes so that they can be used in other parts of script visually independently, but also still referencing the Read node.
Crop
Investigate the source/s of extraneous pixels and isolate the crop/s at this point/s to mitigate need to crop further downstream.
Bloom & Crop
After applying a bloom, use a crop to crop out pixels that were spread out by bloom effect. This removes unnecessary pixels from being processed.
Bounding Box
The bbox defines the limit of the image.
Pixels outside of the format range but within the bbox of specific nodes will still be processed even if they are not visible. This extra information should be removed to optimize workflow.
Pixels located beyond the frame extents can be viewed in the Viewer by right-clicking and enabling Show Overscan
.
Single-channel vs. Multi-channel EXR
Use single channel EXR files for comp rather than multichannel EXR since the single channels are significantly smaller than the packed multichannel ones. This allows for quicker access to them over networks and for playback in Nuke.
Remove Extraneous Read Nodes
Delete Read nodes that are not being used or applicable to the project.
Video
Colorspace
By default, colorspace is set to rec709, but needs to be converted to sRGB.
Properties
> Read
> Colorspace
> color_picking (sRGB)
Fade In/Out
RMB
over audio track and add fades with Editorial
> Add Transition
> Fade In
Blend Modes
For layers intended to be blended with layers below, enable blend modes by accessing them on the specified track.
Audio
File Format
Import .wav file, not .mp3.
Fade In/Out
RMB
over audio track and add fades with Editorial
> Add Transition
> Audio Fade In
& Audio Fade Out
On This Page
- Production Tips
- Toggle Postage Stamp
- Connection Dots
- Quick Node Connection
- Copy/Paste Node/s To/From Plain Text
- Edit keyframe value in Curve Editor
- Enlarge color selection panel
- Hidden Inputs
- Read From Write Directory
- Merge Strategies
- Alpha channels
- DOF Mask
- Optimization Strategies
- Mitigate Duplicate Read Nodes
- Crop
- Single-channel vs. Multi-channel EXR
- Remove Extraneous Read Nodes
- Video
- Colorspace
- Fade In/Out
- Blend Modes
- Audio
- File Format
- Fade In/Out