Nuke Survival Toolkit

Installation

Documentation

Notes

DI Mattes

Ref: Inject Matte Channel node

Voronoi Gradient

Can be used to preserve reflections from a green/blue screen

Noise Advanced & Cell Noise

Noise Advanced is used for animating noise

X_Tesla

Lightning effects

SpotFlare

Can be animated

GradientEditor

Ramp for custom colors

Silk

Creates effects from lines drawn with RotoPaint or Noise, or even images

Perspective Guide

Used to help with lining up elements in plate

DasGrain

White areas uses the DasGrain grain and the black areas use the original plate's grain

Time Machine

White areas are going to be time offset and areas in black use the original plate's time, with smooth transition between the two.

ChannelControl

Good for selecting rotoshapes

InjectMatteChannel

Can be used to create new channels for use in stream

apColorSampler

Uses blink script

Can be masked with rotoshape

ShadowMult

Apply shadow map output to mult color over live action footage.

HighlightSuppress

Tone map highlights

BiasedSaturation

Leans saturation towards a certain color.

ColorCopy

Retains luminance values from original image and applies new hue values.

Filter Menu

apGlow

Good for pyro effects

apEdgePush

Good for edge detect in roto/dilate content.

HeatWave

Creates a hazy heatwave effect.

apChroma

Creates chromatic aberration

Can be used with Smudge, which will apply chromatic aberration in direction of smudge

Applies aberration to alpha channel also, which would otherwise not be able to be applied since it's only a single channel.

apDespill

Good for coordinating foreground content with background content replacing green/blue screen.

iMorph

Uses a mask to transition between two subjects.

Source