The contents within are for all geometry and modifications, but not intended to be rendered.
The contents are for reference geometry like bounding boxes, reference images, etc.
Active camera intended to be used for rendering.
Active light that is enabled and for use within the scene. Inactive and disabled lights can be set to black.
Content within this node is intended to be rendered. Note the prefix ‘rndr_’ which is to be used in the Objects tab of the active ROP. Typically, the content within is an Object Merge referencing the OUT node of a Working Geometry node.
This is used to note the end-of-file within any active geometry node.
Null node used to control parameters being referenced in one or more node parameters.
Geometry node specifically to isolate simulation geometry and setup.
This is used to note the end-of-file for a stream that is not active and used for testing or reference.
Notes documented within project workflow that are to be relayed to full documentation here on this site.
Documentation specific to node with information about its intent and settings.
Documentation specific to node in an inactive stream, typically used for reference or testing.
Active ROP for project file.
Materials noted in this color are active and used within the scene.