Working Geometry
The contents within are for all geometry and modifications, but not intended to be rendered.
OBJ
Reference Geometry
Active Light
Active light that is enabled and for use within the scene. Inactive and disabled lights can be set to black.
OBJ
Rendering Geometry
Content within this node is intended to be rendered. Note the prefix ‘rndr_’ which is to be used in the Objects tab of the active ROP. Typically, the content within is an Object Merge referencing the OUT node of a Working Geometry node.
OBJ
EOF (End-of-file)
Simulation Geometry
Inactive EOF
This is used to note the end-of-file for a stream that is not active and used for testing or reference.
OBJCOP2
Tool/Method Tip
Tool/Method Tip
Notes documented within project workflow that are to be relayed to full documentation here on this site.
OBJCOP2OUTMAT
Active Node Documentation
Active Node Documentation
Documentation specific to node with information about its intent and settings.
OBJCOP2OUTMAT
Inactive Node Documentation
Inactive Node Documentation
Documentation specific to node in an inactive stream, typically used for reference or testing.
OBJCOP2OUTMAT
Active Renderer
Active Material