MyCgDoc
MyCgDoc

Legend

Working Geometry
Working Geometry

The contents within are for all geometry and modifications, but not intended to be rendered.

Geometry
OBJ
Reference Geometry
Reference Geometry

The contents are for reference geometry like bounding boxes, reference images, etc.

Geometry
OBJ
Active CameraActive Camera
Active Camera

Active camera intended to be used for rendering.

Camera
OBJ
Active Light
Active Light

Active light that is enabled and for use within the scene. Inactive and disabled lights can be set to black.

RSLight
OBJ
Rendering Geometry
Rendering Geometry

Content within this node is intended to be rendered. Note the prefix ‘rndr_’ which is to be used in the Objects tab of the active ROP. Typically, the content within is an Object Merge referencing the OUT node of a Working Geometry node.

Geometry
OBJ
EOF (End-of-file)
EOF (End-of-file)

This is used to note the end-of-file within any active geometry node.

Null
OBJCOP2
ControllerController
Controller

Null node used to control parameters being referenced in one or more node parameters.

Null
OBJ
Simulation Geometry
Simulation Geometry

Geometry node specifically to isolate simulation geometry and setup.

Geometry
OBJ
Inactive EOF
Inactive EOF

This is used to note the end-of-file for a stream that is not active and used for testing or reference.

Null
OBJCOP2
Tool/Method TipTool/Method Tip
Tool/Method Tip

Notes documented within project workflow that are to be relayed to full documentation here on this site.

Sticky Note
OBJCOP2OUTMAT
Active Node DocumentationActive Node Documentation
Active Node Documentation

Documentation specific to node with information about its intent and settings.

Network Box
OBJCOP2OUTMAT
Inactive Node DocumentationInactive Node Documentation
Inactive Node Documentation

Documentation specific to node in an inactive stream, typically used for reference or testing.

Network Box
OBJCOP2OUTMAT
Active Renderer
Active Renderer

Active ROP for project file.

Redshift ROP
OUT
Active Material
Active Material

Materials noted in this color are active and used within the scene.

RS Material Builder
MAT