Particle Emitter

Table of Contents

Notes

Inputs

Particle

Types of particles to emit. These can be sprites by linking 2D texture files or 3D geometry. As this input is connected with incoming data, a new particle input appears to allow for more input types of particle data.

Emit

Used to define the source from which the particles emit from. This is to be coordinated with the Emit From property.

Merge

Used for merging multiple particle systems.

Properties

Particle Emitter Tab

Start At

Defines the start of the particle emission. A typical scenario is to start before the output frame range so that particles are already at capacity by the time the frame range is entered, otherwise starting at the first frame may show a visible start of the emission process.

Channels

Emit From

Emission Rate

Defines the number of particles to be emitted each frame.

Lifetime Range

Velocity

Resources