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Notes
Inputs
Particle
Types of particles to emit. These can be sprites by linking 2D texture files or 3D geometry. As this input is connected with incoming data, a new particle input appears to allow for more input types of particle data.
Emit
Used to define the source from which the particles emit from. This is to be coordinated with the Emit From
property.
Merge
Used for merging multiple particle systems.
Properties
Particle Emitter Tab
Start At
Defines the start of the particle emission. A typical scenario is to start before the output frame range so that particles are already at capacity by the time the frame range is entered, otherwise starting at the first frame may show a visible start of the emission process.
Channels
Emit From
Emission Rate
Defines the number of particles to be emitted each frame.